Wildermyth, the acclaimed procedural story-telling RPG game from developer Worldwalker Games, will be coming to Switch, PlayStation 4, and Xbox on October 22nd of this year, after being exclusively available for PC for three years.
At first glance, Wildermyth is pretty familiar stuff, taking players on a fantasy flavored adventure of party-based leveling and tactical turn-based combat. All of these parts are absolutely great, but the real cleverness starts with its procedurally generated story, where the campaign is smartly, convincingly assembled from beautifully illustrated, brilliantly written narrative fragments and choose-your-own-adventure-style scraps.
And He All are made up of your own group of highly customizable characters, each with uniquely defined traits, personalities, histories, and abilities. And each Them Can form alliances, develop rivalries, feud, fall in love, die and be reborn, it’s a constantly spinning vortex of variables that keeps things fresh. And that’s without taking into account some other clever things, such as the way your journey – passing over days, months and years – unfolds on a dynamic world map that evolves, not always positively, based on your actions.
It really is a joy – but if you’re looking for a more formal recommendation of Wildersmith’s talents, Christian Donlan called it “a brilliant game of strategy and narrative, choices and memories” when he put a required badge on it Back in 2021.
“I love the way Wildermyth covers huge stretches of time,” Christian wrote, “not just the time it takes to build the bridges – which can be tricky if you have to finish a chapter before summer is over – but also that you get several years of peace between chapters of the adventure, and then you get to see what happens to your players during that peace. By the end of the story, you’ve done a lot of things with these characters, and most importantly, they’ve changed. They’ve grown. They’ve known both love and loss. Granted, some of them are wolves now. Some of them even have pets!”
Wildersmith for consoles has all the features seen on PC – including co-operative multiplayer for up to five friends – as well as a new UI designed with gamepads in mind. It will be available digitally on Switch, PlayStation 4, PS5, Xbox One and Xbox Series X/S on October 22 this year, and a physical version for PlayStation and Switch is also in the works.