PlayStation’s delisted shooter Concorde reportedly cost £300m ($400m) to develop.
PlayStation Podcast Sacred Symbols Said It spoke to someone who had worked on Concorde, who reported that the development cycle was “a lot worse than you’d think” and filled with “toxic positivity”, which meant critical feedback was ignored.
The podcast host also alleged that Concorde was “referred to internally as ‘the future of PlayStation’ with Star Wars-like potential.”
The “toxic positivity” claim is also supported by Kotaku.
“I can confirm the talk about toxic positivity,” Kotaku’s senior reporter said on x/Twitter. “Some of the sources I’ve spoken to have blamed a head-in-the-sand mentality that comes from the studio’s Bungie roots.
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“It seemed like the game would come together because the team was so good it was impossible for it to fail.”
However, the reporter could not confirm the $400 million amount. Saying This is not “the number I heard”.
Some developers familiar with PlayStation are also Controversy $400 million figure. Others suggest This amount presumably also includes the acquisition cost of purchasing Firewalk.
Concorde was Removed from sale this month, just two weeks after its launch on PS5 and PC. Game director Ryan Ellis admitted that “while many of the qualities of the experience appealed to players, [the team] We also recognize that other aspects of the game and our initial launch did not go as well as we had hoped.”
Sony then issued refunds to all players.
Within a few days of Concorde being taken offline, Ellis reportedly stepped downWhich left the Firewalk Studios team in a quandary.