Cyberpunk 2077’s terrible reception “changed me and us as a studio”, says CDPR developer
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Cyberpunk 2077’s terrible reception “changed me and us as a studio”, says CDPR developer


The success of Cyberpunk 2077’s Phantom Liberty DLC was only made possible due to the “negative reception” of the base game.

This is according to senior Quest designer Paave Sasko, who admitted that if the original game’s 2020 release “hadn’t been so negative,” it might not have been possible for the expansion Phantom Liberty “to do quite as well at launch.”

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“Phantom Liberty did much better at launch because we completely changed the production style, which wouldn’t have been possible if the game’s initial reception wasn’t so negative,” Sasko said. the gamer At Gamescom Latam.

“It changed me and the studio.”

In December 2020, three and a half years after its catastrophic debut, following dozens of patches and the launch of the Phantom Liberty expansion last year, CD Projekt Red no longer has anyone working on Cyberpunk 2077,

As Tom told us at the time, as of February 29th of this year, only 17 people were working on the game. By April 30th, that number dropped to zero.

It’s a small but important moment for CD Projekt as it finally leaves Cyberpunk 2077 behind – the bulk of its development can now be focused on its next game in The Witcher series, currently still codenamed Polaris.



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