How the gaming platform acquired 12 million users and monetized the engagement
Free to play Games

How the gaming platform acquired 12 million users and monetized the engagement


When Parth Chadha founded STAN in 2022 along with Rahul Singh, Nauman Mulla, and Shubham Gupta, the mission was clear: to create a community-driven platform where gamers can connect, grow, and engage. Just two years later, STAN’s rapidly growing popularity has not only attracted over 12 million downloads but has also caught the attention of major industry players like Nazara Technologies. which recently acquired a 15.86% stake for $2.2 million– This move signals a new chapter in STAN’s growth story.

To understand the driving forces behind STAN’s success, we sat down with the company’s CEO, Parth Chadha, who shared his thoughts on the platform’s rapid growth, its innovative approach to monetization, and the future of gaming communities.

Here are the key takeaways from our conversation:

  • How STAN quickly grew its user base to 12 million and what fueled this growth.

  • Unique monetization strategies that are powering STAN’s business model.

  • STAN’s vision is to deeply engage users and foster community loyalty.

  • Brands and game developers receive unique benefits when partnering with STAN.

  • Exciting upcoming features designed to enhance the user and creator experience.

  • The long-term vision of STAN and its role in shaping the future of gaming and content creation.

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