Hey everyone, sorry for the lack of a VR Corner blog on Eurogamer over the last couple of weeks. It’s been pretty busy in the video world lately and I’ve even had a few days off here and there (selfish, I know) which has made it difficult to find the time to put together a site post. I haven’t been so slack on the YouTube channel though, so here’s a little rundown of the last three weeks of VR coverage.
It’s been a while since a PSVR2 review code arrived in my inbox, but two weeks ago, I was able to check out the first-person, tower defense VR game Captain Toonhead vs. The Punk From Outer Space.
Developed by Colombian studio Terravision Games, the team behind the recently released Killer Klowns From Outer Space: The Game, Captain Toonhead is a more family-friendly video game, with a light-hearted story and a nice VR twist on the old tower defense formula.
Captain Toonhead has been available on PC and Quest since 2021, where it has received mostly positive reviews, the PSVR2 release I played for VR Corner is the first time the game has come to console. While I had a good time with it and enjoyed its immature humor and colorful visuals, the gameplay is quite simple and as such will be more suited to younger helmeted folks than VR veterans like myself.
Disappointingly, the PSVR2 port doesn’t appear to take advantage of any of the system’s unique features such as headset haptics or eye tracking, and as such Captain Toonhead feels like a fun but largely forgettable budget release.
I’ve featured the Early Access version of Blade & Sorcery on Ian’s VR Corner before, but a few weeks ago this brutal hack ‘n’ slash PC VR game finally hit version 1.0, bringing a brand new campaign called Crystal Hunt.
Full body physics and heavy weapons add a lot of realism and immersion to Blade & Sorcery and as such it’s easy to see why this game has been a steady favourite amongst the VR community since it first appeared on Steam in 2018. Now there’s a lot of content here, from the already mentioned Crystal Hunt mode to plenty of sandbox-style arenas that are extremely fun to wander around in. Basically you won’t get bored of this for long.
A word of warning, though, you’ll need a strong stomach to fully enjoy Blade & Sorcery. This is partly due to the fast-paced first-person movement scheme, but mainly it’s due to the fact that some of the violence in there feels so real that you’ll feel actual, genuine guilt when stabbing people in the mouth.
And finally, the topic of this Sunday’s VR Corner was a look at the latest update to Luke Ross’ REAL VR mod. This time Luke has brought the bright and bustling world of Watch Dogs 2’s San Francisco to life with his alternate eye rendering 2.0 technique and, while this method still has the usual visual artifacts at times, it’s easy to overlook this as the locations are incredibly fun to explore.
Simply picking a random sportscar and switching to the cockpit cam while getting inside it creates a fantastic feeling of immersion. I love driving in open worlds in virtual reality, the sense of exploration is amazing and a game like Watch Dogs 2 which I played a lot when it first came out, feels like a whole new experience when played this way. If you are as much a fan of virtual tourism as I am, you should definitely give this a try This one Give it a try!
And that’s it for now! A new episode of VR Corner will definitely be live on our channel. Youtube channel It’s this coming Sunday, so I’ll see you all then!